I noticed a fnord in Millipede. The game is rigged so that, if you're a better player, it makes the difficulty harder.
You can hear it. You can decode the "player death" sound and decrypt it.
I noticed this in many computer games.
The truth is out there for anyone who wants to look.
Someone should use MAME to play turn-based millipede. They would notice the problem. You could do it on a modern PC with an emulator.
Wednesday, November 17, 2010
Fnord In Millipede
Posted by FSK at 12:00 PM
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1 comment:
I think that games without a sliding scale for difficulty would rapidly become boring as a new player would either be overwhelmed by the difficulty or excel, but if a new player excels on a game without a sliding scale old players would be bored with the lack of new strategy
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